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Infinity blade 3 rainbow gem
Infinity blade 3 rainbow gem







infinity blade 3 rainbow gem

Swiping to meet an incoming blow results in a clanging parry, tapping the corners sends you ducking left or right. It's muscular, satisfying stuff, made all the more enjoyable for its immediacy. You march up to some hulking foe and do battle using a variety of dodges, blocks and parries to wear them down before unleashing your own flurry of blows in the few seconds before they regain their composure. It has inherited their bloat as well.Ĭombat remains largely unchanged. Where the first Infinity Blade dressed up short, punchy mobile gameplay in AAA graphics, with this third and apparently final entry in the trilogy, the game now resembles its AAA peers in more than just looks. Was it a game that demanded sequels? Arguably not, but the industry must be fed. The style was the substance, and it was a well deserved hit. What it did have was an engaging and intuitive approach to touchscreen sword fighting, as well as sumptuous Unreal Engine visuals designed to give purchasers of the newly released iPad something to show off. When the first Infinity Blade was released, back in 2010, it wasn't the deepest game around.

infinity blade 3 rainbow gem

Style over substance doesn't always need to be a criticism.









Infinity blade 3 rainbow gem